red = double [0.0] green = double [0.0] blue = double [0.0} alpha = double [0.0] x = int [300] y = int [300] type = string [specific values see object_structure.txt] identifier = string description = string x = double [0.0] y = double [0.0] z = double [0.0] angle = double [0.0] x = double [0.0] y = double [0.0] z = double [0.0] face = string [FRONT] (FRONT, BACK, FRONT_AND_BACK) red = double [0.2] green = double [0.2] blue = double [0.2} alpha = double [1.0] face = string [FRONT] (FRONT, BACK, FRONT_AND_BACK) red = double [0.8] green = double [0.8] blue = double [0.8} alpha = double [1.0] face = string [FRONT] (FRONT, BACK, FRONT_AND_BACK) red = double [0.0] green = double [0.0] blue = double [0.0} alpha = double [1.0] face = string [FRONT] (FRONT, BACK, FRONT_AND_BACK) red = double [0.0] green = double [0.0] blue = double [0.0} alpha = double [1.0] face = string [FRONT] (FRONT, BACK, FRONT_AND_BACK) shine = double [0.0] spot_exponent = double [0.0] spot_cutoff = double [180.0] constant_attenuation = double [1.0] linear_attenuation = double [0.0] quatratic_attenuation = double [0.0] description = string red = double [0.0] green = double [0.0] blue = double [0.0} alpha = double [1.0] red = double [0.0] (1.0 for LIGHT0) green = double [0.0] (1.0 for LIGHT0) blue = double [0.0] (1.0 for LIGHT0) alpha = double [1.0] red = double [0.0] (1.0 for LIGHT0) green = double [0.0] (1.0 for LIGHT0) blue = double [0.0} (1.0 for LIGHT0) alpha = double [1.0] x = double [0.0] y = double [0.0] z = double [1.0] w = double [0.0] x = double [0.0] y = double [0.0] z = double [-1.0]